Panel discussion on curation process and philosophy at IndieCade East.
Photograph by EMiSpicer.

Contact

hi@brianschung.com
linkedin.com/in/brianschung

Bio

Brian S. Chung is a game designer, artist, and educator.

His games have been played by millions of players worldwide. His professional design work has included serving as the lead game designer and manager of the design team at Fantage, a virtual world with millions of active players per month; as game designer at Sony Online Entertainment for EverQuest, one of the most influential titles in massively multiplayer online game history; as game designer & user experience designer for clients like LEGO, PowerBar, and PETA.

His installation and performance art deals with contradictions: in cooperation and competition, in the interactive relationship with creators and consumers, and in subversion of game technology and spaces. His work has been exhibited at the Stedelijk Museum 's-Hertogenbosch, the Museum of the Moving Image, Babycastles Gallery, Come Out & Play Festival, MAGFest, Boston FIG, Artcade 3000, and more.

He has curated games and digital art at institutions like the Museum of the Moving Image and La MaMa. His history of chairing events includes being codirector of the Creative Arts & Technology Conference, festival cochair of IndieCade East, codirector of the NYC Arcade & the NJ Arcade, coordinator of and director of events for the New Jersey chapter of the IGDA. He currently advises the New York City chapter of the IGDA.

Much of his work in building community is distinguished by his efforts in supporting underrepresented groups. He is the cofounder and codirector of The Sheep's Meow, a nonprofit community organization that supports creators of games and interactive art. Through this organization, he helps put together the largest events of their kind in New York City and New Jersey.

In addition to coordinating the game design program at Bloomfield College, he has taught students from a wide range of backgrounds and ages for schools like Parsons, CUNY Hostos, NYU ITP, Young Game Makers, and Montclair Art Museum. He has spoken about his work at conferences like IndieCade East and the CUNY Games Festival, and has moderated many lectures and panels.