Brian S. Chung

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client work (11) documentation (13) event production (8) game design (25) game development (20) game production (2) installation (2) level design (9) mobile (8) project management (8) puzzle design (3) teaching (2) user experience design (4) user interface design (3)

All Projects

Indie Games

  • EXPOSURE, a game of camouflage
  • No Body Home
  • Knockdown TV
  • FACE/PALM
  • Untitled.
  • Mooving In
  • HTML5 mobile web games
  • Famous Last Words
  • What if …
  • Flutterby
  • Wrong Bet!
  • The Triptych Game
  • Anita World Wide Web
  • Carried Away (Passion Pit)
  • the universe within …

Virtual World / MMO Design

  • FANTAGE
  • EverQuest

Freelance Design

  • This Beautiful Creature Must Die (PETA)
  • NBA Escape
  • LumpyLand (NCEAS)
  • The Triptych Game
  • Nestlé PowerBar website
  • LEGO Lens
  • Trendr
  • Insectoid (ActionSoft)
  • Conquest (Middlemind Games)
  • Cathedral (Amherst)

Community

  • Game Devs of Color Expo
  • Strange Arcade
  • Creative Arts & Technology Conference
  • Global Game Jam
  • The NYC Arcade & The NJ Arcade
  • International Game Developers Association, NJ Chapter
  • SmashTournament

Teaching

  • Teaching History

International Game Developers Association, NJ Chapter

  • Community

I codirected the New Jersey chapter of the International Game Developers Association and produced events bringing together the local game development community.

IGDA NJ Workshop Day – Learn to make games! November 22, 2014
IGDA NJ Arcade: September 30, 2014
IGDA NJ Arcade: July 1, 2014
IGDA NJ Arcade: February 27, 2014
IGDA NJ Arcade: November 12, 2013
IGDA NJ Arcade & Demo Night: October 8, 2013
IGDA NJ Arcade & Demo Night: September 3, 2013
IGDA NJ Demo Night & Arcade: August 6, 2013
IGDA NJ Demo Night & Arcade: June 25, 2013
IGDA NJ Demo Night: May 14, 2013
IGDA NJ Demo Night: Apr. 2, 2013
IGDA NJ Demo Night: Dec 18, 2012
IGDA NJ Demo Night: Nov 20, 2012

 

event production
← The Triptych Game
Carried Away (Passion Pit) →