2020. Steam (Win/Mac). Award-winning game of camouflage where you can’t see yourself. Lose the ability to see where you are, and learn to feel and know where you’re going.
2019. A simple fighting game where reading your opponent is everything.
2019. Web game. A short RPG about experience. Level up as much as possible without dying!
2019. Web game. About irreversible loss, inconsequential decisions, and inevitability.
2019. Mobile web game. A physics puzzle game where we build a house for ewe. As an ideal estate developer, you must beavery thoughtful!
Steam (Win/Mac). A cute and dark cooperative platformer about two little ghosts searching for delicious cake in a house that’s haunted … with humans!
Annual games expo and conference in New York City.
2017 – 2018. We developed over a dozen HTML5 casual games for mobile web.
2018. Web game. Life is about sending a message. Punch your way through the bullets and throw your food items to make it to the end of the station!
Bloomfield College Creative Arts & Technology I developed and taught the following required courses for…
2016. Computer game with custom controller. What if your week was simultaneous instead of sequential?
Museum of the Moving Image, Changing Exhibitions Gallery. New York City. The Strange Arcade curation featured…
2016. Web game. From pooper, to pupa, to flutterby.
Conference in Bloomfield, New Jersey. Featured 6 conference speakers, 8 portfolio reviewers, 1 b-boy & b-girl crew, and game installations.
Annual game jam in Bloomfield, New Jersey.
2016. Mobile web game. Save animals from their fate as food. In recognition and celebration of the 1985 album Meat Is Murder by The Smiths.
The NYC Arcade Event series in Manhattan & Brooklyn, New York City. The NYC Arcade:…
2015. Installation & performance game. A simulation of betting on underground street fighting.
2015. Mobile game (iOS / Android). Basketball physics mobile game featuring puzzle-solving and skill-based levels.
Web-based MMO with over 3 million monthly active users at its peak, and over 35 million players total. I contributed as the lead game designer.
2014. Web game about the 1973 NASA experiments on the spiders Anita and Arabella in low earth orbit.
2014. Mobile game. Created for the National Center for Ecological Analysis and Synthesis (NCEAS).
2013. Installation game. A hand-painted interactive triptych that changes by the hour, day, and season. Made for the Jheronimus Bosch 500 Foundation.
I codirected the New Jersey chapter of the International Game Developers Association and produced events…
2012. Web game. Made for Kill Screen and Pitchfork with intellectual property from Passion Pit.
2012. Mobile app. Meeting platform that leverages LinkedIn + mobile GPS for professionals to find each other nearby, meet in person, and share business referrals.
2012. Official website for Nestlé PowerBar.
2012. Mobile app (iOS). The official LEGO Lens alternate reality app.
2012. Web game, mobile app (iOS). An infinitely recursive game that progresses from the cosmic, solar, global, local, organic, cellular, atomic, and deeper into another cosmos.
I co-founded and co-directed SmashTournament, a New Jersey / New York City Tournament Organization. We…
2009. Digital game (Win / Mac). Galaga-inspired shmup.
2008. Mobile strategy game.
2007. Digital application (Windows). Cathedral facade builder.
Series of Massively Multiplayer Online games. I contributed game design in 2006. Projects: Epicsode…