2020. Steam, Armor Games, itch.io, and more (Win/Mac/Web). A tiny adventure game about hiking during the pandemic. Follow trail blazes, take photos, make friends, and find lost items.
2020. Steam (Win/Mac). Award-winning game of camouflage where you can’t see yourself. Lose the ability to see where you are, and learn to feel and know where you’re going.
Steam (Win/Mac). A cute and dark cooperative platformer about two little ghosts searching for delicious cake in a house that’s haunted … with humans!
2019. A simple fighting game where reading your opponent is everything.
2019. Web game. A short RPG about experience. Level up as much as possible without dying!
2019. Web game. About irreversible loss, inconsequential decisions, and inevitability.
2019. Mobile web game. A physics puzzle game where we build a house for ewe. As an ideal estate developer, you must beavery thoughtful!
2017 – 2018. We developed over a dozen HTML5 casual games for mobile web.
2018. Web game. Life is about sending a message. Punch your way through the bullets and throw your food items to make it to the end of the station!
2016. Computer game with custom controller. What if your week was simultaneous instead of sequential?
2016. Web game. From pooper, to pupa, to flutterby.
2016. Mobile web game. Save animals from their fate as food. In recognition and celebration of the 1985 album Meat Is Murder by The Smiths.
2015. Installation & performance game. A simulation of betting on underground street fighting.
2015. Mobile game (iOS / Android). Basketball physics mobile game featuring puzzle-solving and skill-based levels.
Web-based MMO with over 3 million monthly active users at its peak, and over 35 million players total. I contributed as the lead game designer.
2014. Web game about the 1973 NASA experiments on the spiders Anita and Arabella in low earth orbit.
2014. Mobile game. Created for the National Center for Ecological Analysis and Synthesis (NCEAS).
2013. Installation game. A hand-painted interactive triptych that changes by the hour, day, and season. Made for the Jheronimus Bosch 500 Foundation.
2012. Web game. Made for Kill Screen and Pitchfork with intellectual property from Passion Pit.
2012. Web game, mobile app (iOS). An infinitely recursive game that progresses from the cosmic, solar, global, local, organic, cellular, atomic, and deeper into another cosmos.
2009. Digital game (Win / Mac). Galaga-inspired shmup.
2008. Mobile strategy game.
2007. Digital application (Windows). Cathedral facade builder.
Series of Massively Multiplayer Online games. I contributed game design in 2006. Projects: Epicsode…